Symmetry by subdiv proxy is done to the local coordinate of the object.
You use the Instance option of Duplicate when you make the object symmetrical
around the origin of the world coordinates.
In this tutorial, I am going to explain how to make twinkling effects.
I explain the method of making twinkling effects from Shader
and the method of making from light.
In this tutorial, I am going to explain a method of setting the material of eyeballs.
It is a method that is easy to correspond to the change in the size of the iris and pupil.
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